![]() ![]() Originally posted by Phirestar:Perhaps not object, but Team Cherry would have to be considerate about a price increase. Both have the same outcome as before: you sell to less people, and make less profit as a result. On the opposing end, setting the price too low results in a chance of someone looking at your game with an impression of, "Well if they're selling it for that cheap, it must not have much to it." Or even worse, a really low price comes with the stigma of something possibly being shovelware. ![]() If you price a higher price, you might make more per individual, but fewer people are willing to purchase the game. ![]() There's an important balance that has to be met, between number of copies sold versus profit-per-unit. As they mentioned when they first released Hollow Knight, the reason they picked the $15 (USD) price tag was to ensure that as many people bought and played the game as possible. Perhaps not object, but Team Cherry would have to be considerate about a price increase. I don't think anyone would object to HK having such a price as well. Other similar games like Ori or Shantae all cost around that price this year. However, I think it would be completely reasonable from Team Cherry to go with 30 bucks. I did just buy Sakuna for 40 and I expect hallow knight to have as much or more content. Originally posted by BGgungame:My upper border is probably 40 bucks. ![]()
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